While writing some other articles I realized that some of the game slang wasn’t defined anywhere else. So, here comes the first non-official lexicon of the VTES talk!
This will of course be kept up to date on a regular basis, don’t hesitate to submit your ideas!
!nameofclan: an abbreviation taken from programing language, and designating the Antitribu version of a clan (the part of that clan that joined the Sabbat). For example, !Ventrue means Ventrue Antitribu, the Sabbat Ventrue.
Ally: as in “crosstable ally”, the other players that are neither your prey nor your predator at that moment of the game. It is a confusing term, because in VTES “ally” designates only the minions you can recruit with your vampires. But the same word will be used by most players to designate your in-game allies, so you’d better learn the difference…
Backrush: rushing your predator’s vampires (see “Rush”).
Bleed Push / Push Bleed: action modifiers that augment the bleed.
Bloat, bloating: see Pooling.
Blue cards: reaction cards.
Bounce: any card that changes the target of a bleed. Also called Deflect or Redirect, because of the cards so named.
Breed: decks containing lots of cards creating vampires (Embrace, Creation Rites etc.), usually with a Swarm strategy in mind.
Breed and Boon: decks that Embrace lots of minions, and play Consanguineous Boon to bloat.
Combat Ends: see S:CE.
EC (CE in french): European Championship. Like the one in Paris this year. Come to Paris it will be great! ^^
Embrace decks: see Breed.
Eurobrujah: the G2-G3 Brujahs, who include european princes Donal O’Connor and Constanza Vinti. As those two vampires have DOM instead of Presence, that discipline will be included in the deck, setting it apart from all other Brujah decks.
Fatties: big cap vampires, that will take more than two turns to influence out (9 to 11).
Finnish Politics: the unbridled, outrageous and systematic use of Potence. Comes from the idea that Potence rush counts as “votes” in a referendum (“If you don’t vote as I want I’ll rush you)…
Fizzle: when an action that was played doesn’t meet the requirements any more. For example, if it costed 1 blood and the minion used the blood with action modifiers to pass the bleed. If the action succeeds, he can’t pay anymore, so the action has no effect. It is said to “fizzle”. It can happen also if the action has no valid target.
Grand-prey: your prey’s prey.
Grand-predator: your predator’s predator.
Grinder: a deck that is able to inflict small amounts of damage regularly, and erodes the resistance of the others until it gains the advantage. It usually does so by intercepting. Typical grinders are Ventrue + sticks, Anti Ventrue and Carna.
Hand Jam: a sort of jam that you directly lick from your hand. No, I’m kidding. When your hand is stuck with cards that you can’t use. It’s a CCG term, not specific to VTES.
Immortalize (the instant): use Immortal Grapple (don’t move, here it comes!).
Impulse: as some cards (Madness Network, Enkil Cog…) allow players to act during the turn of another player, they must in order to do so “borrow” the right to play. We say that he “takes the impulse”, and gives it back when he’s done so that the player can resume his turn.
This is also used for the order of some cards, for example Before Range combat cards: after you play some of them you can give the impulse back to the opponent, and if he plays some you can get the impulse again and play some more, etc.
In-clan disciplines: the three (sometimes 4…) basic disciplines of a clan.
Inferior: usually used by players to designate the “basic” effect of a card.
Light cept: a deck with some small amount of intercept. It usually can’t go very high in intercept but will do so regularly.
Mid-Cap or Midcap: a vampire of medium capacity (usually 5 to 8). They will take 1 to 2 turns to influence out (with full transfers). A Mid-cap deck can include a few smaller or bigger vampires.
MMPA: Multiple Master Phase Action. Designates decks based on vampires and cards that give extra MPAs.
Nos, Nosfie: short for Nosferatu.
Outferior: usually used for Bloodlines cards; designates the replacement discipline that can be used by the vampires who don’t have the main discipline of the card. For example, Stone Travel has an Obtenebration outferior effect.
Out-of-clan disciplines: the disciplines a vampire has that aren’t among the disciplines of his clan.
Permacept: short for permanent intercept, usually given by an equipment, retainer or action card.
Pooling: the ability to gain pool in big amounts as a defense against your predator. Also called Bloating.
Red cards: combat cards. “My hand is all red, you’d better not let me catch you…”
Rush: derived from the name of the Bum’s Rish action; to enter combat with another; a Rush deck relies mainly on those tactics.
Salmon: as in “doing the salmon” or “salmon strategy”; when your only defense as a Combat deck is to destroy your predator’s vampires, first your predator, then your grand-predator etc.
S:CE: short for Strike:Combat Ends. Designates the combat cards with that text.
Self-Ousting: the tactics of transfering blood on your vampires until you reach 0 pool (or can be easily killed by your predator. Usually done out of boredom and / or spite when a game seems utterly lost or when all your vampires have been destroyed.
Stealth Bleed or SB: decks based on vampires who will bleed and use a stealth discipline (Obfuscate, Obtenebration…) to pass said bleeds.
Star deck: a deck based around a main vampire, then called Star Vampire, without which the deck doesn’t work as it should.
Swarm: the technique consisting in getting lots of vampires out in the hope to swarm blockers under lots of actions. Usually used by weenies or Embrace decks.
Tap: the initial term for “Lock”, so don’t be surprise if lots of older players still use it till Gehenna comes…
Toolbox: a deck supposed to be able to do lots of things, like intercepting, fighting, bleeding, sometimes voting… Most of the times this lack of focus makes such a deck hard to win with. Competitive toolbox decks include Euro Brujahs, Carna Wall, !Ventrue Grinder…
Transfer Out: see Self-Ousting.
Turbo: a mechanism consisting in burning your own vampire and getting him (or others) out again right away, in order to counter the No Repeat Action rule. It gives its name to the Turbo archetypes (Turbo Arika, Turbo Baron…).
Tunnel Effect: a deck that only bothers with its prey, and can do nothing to help or hinders others.
Twister: a deck that goes through its library very fast and then recycles back the cards it needs into the hand or library. Typical twister tech is Henry Taylor with Waste Management Operation.
UMMiID (pronounce Humid) : the acronym used to memorize the order of VTES play phases (Unlock/Master/Minion/Influence/Discard).
Wall: a deck dedicated to intercepting. The deck is usually composed of around 50% reaction (blue) cards.
Wave: a.k.a. “say hi”. Means that in combat, when maneuver is long, the minion has no ranged strike and just “waves” (his close combat default hand strike has no effect).
Weenie: a vampire of small Capacity, usually 1-3, sometimes 4: the goal is to get as mamny out as possible, the fastest possible. A weenie deck can a few bigger vampires, or have one star vampire and weenies.